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(2 edits) (+2)

A pretty decent game with a very creative and fun mechanic! Had a pretty fun time with it, although it got a bit boring too soon in my opinion. The scaling aspect of the game can be improved maybe? So that we can get to a point where there are a lot more powerups on the die's faces sooner, making each slam more satisfying since it activates a bunch of different effects. Took me a long time to replace most of the die value to something other than the DARK ROCK. A way of doing that would be to introduce more choices for more dice or powerup changing, such as giving the player 5 choices per room completion, and let them pick 2 out of the pool. You can prevent dice overload (prevent the player from only picking extra dice, which makes it unplayable due to how crammed the screen might get) by having a limit.

Also, in the later stages, I got stuck at the start for quite a long time due to collisions with the enemies. Maybe disable collision or something?

A lot of potential and room for refinement imo. Looking forward to later versions with more powerups!

P/S: I couldn't give live commentary due to not being able to stream, sorry

(+1)

Hi Yuuni, thanks for the serious comment.

1. Yes, we need to think about how to keep players in the mental flow by introducing new game experiences in the progression to avoid boring issues.

2. Speed up the leveling up session for quick reward is a good thought to enhance the positive loop.

3. Just as you said, we definitely will add more new interesting powers and mechanisms around the dice if we keep developing this. Giving players the choice to select which power to take is a good suggestion.

4. It seems the collision is a problem in the later game, we might disable that between players and enemies in the future.

Thank you again for playing our game and sharing your experience and thoughts!

Best