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I like the idea! However the pincer mechanic needs to be explained a bit more, maybe with an example in a tutorial just so it made more sense. There were times I took massive damage and I didn't know exactly why. Also some SFX would be nice. You'd be surprised how much it helps with game feel. 

(+2)

Thanks for the feedback! I think you're completely right, being on my own I overestimated the scope somewhat. I had intended to add a tutorial, create visuals, add music,  do more balancing and maybe add some progression, but I had to cut it all due to the deadline. Hearing what others have to say really helps in finding what parts of my unimplemented features should have been given more priority. So, thanks!