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Creative concept, like really conceptually you have a really cool game.

Being able to control which abilities you have is very cool.

Animations are lacking, there is often times the AI will use an + ability at the same time as you use a - ability and it feels like rock paper scissors where you both pick rock. It's a little clunky and slows down the game. Being able to see how the enemy has built their deck would allow you as the player to construct a better strategy. You and the enemy should roll different dice though so you can't totally prevent the enemy from doing anything. Some abilities also feel overpowered or completely useless.  I feel like investigating the ability spread some more could make the game feel a little better to play.

Overall you have a really good conceptual prototype, next steps would be investigating how particle effects and animations could help give your game a little extra flair, and thinking about how balancing could make each decision a little more different.

(+1)

Wow, thanks for the in depth review! Regarding animations, particles, etc. (juice) I unfortunately just ran out of time and wasn't able to get around to them. But I fully understand their importance and implemented them pretty much right after submitting (see video).

Rolling individual dice was something I thought about previously and do like the idea of the more I think of it. Also yeah, the ability spread problem definitely needs to be addressed. 

Thanks again!

Big fan of the added juice. The movement really helps sell it a lot.  I also totally get the vibe of the time constraint the number of bugs I learned about only after the time limit, it was too many haha!


I also think you have something here in being able to customize your own die. You could even have the dice you roll in the corner match the icons you as the player selected. Certainly lots of places to explore with this concept I think it definitely worth exploring if you have the time.