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(+1)

Oh man, thank you so much for the kind words!

I have a couple of ideas for how to incentivize more strategic movement, as I feel right now it's too on the "just move around randomly until something comes out of it" side. Exactly because a full d6 is a bit too complex to think more than a move ahead. Like, "ok, I'm on 3, if I move left I'll end up on 5, and if I then go down I'll be.. I have no idea".

So I've though about simplifying the die a bit (still a cube, but with 1,2,3,1,2,3 instead of 1,2,3,4,5,6), or maybe doing something like, the die starts as all 1s, but strategically placed tiles with numbers on them would "stamp" than number on your die as you roll over it. So movement starts simple and slowly gets more complicated.

In any case, thanks for taking the time to comment. You really helped my motivation to keep working on this game :)