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For a game jam entry, the presentation has a lot of polish. It's common to not have time to add the effects that make player controls feel great, so beeps and stretches in the main menu make this project stand out. 

I appreciate having fewer colored tiles in lower difficulties. It made the game's concept much more digestible.  

This is my personal preference more than anything, but I think the game would have been much more enjoyable without the time limit. I feel like the game wants you to think things through without actually giving to you the time to do that. 

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Thanks for your kind words! Also a very good point about the no timer/free play option; it's definitely something I'll add afterwards. It's definitely a common point being made in a number of comments haha! 

My apologies; I realize now that I was biased towards my own personal preference and completely overlooked that a good portion of players do not enjoy the pressure element, especially in an otherwise relaxing puzzle game. Something I'll definitely keep in mind for future games!