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I very much enjoyed the approach of reigning-in the randomness so that even though the platforms are scattered, you as the level designer can still choose approximately where they will be. In a way, some of the randomness is all a ruse, since no matter where they go they can still serve the same purpose. I do not mean this in a negative way; it's a very clever approach to make it feel random, while being much less random than it seems.

I'm glad you noticed that detail! It took me quite a bit of work to figure that out.