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I think it would be a cool idea that if, for example, you roll a 6, you can now take a hard difficult route with a big reward. And when you roll a 1, you have to do the easy route with a smaller reward. I think that would be a fun way to implement the random dice roll as a mechanic. Other than that, I think the game looks great, there are some nice little details, but as others have also said, the controls could use some work.