Cool art style, really gives it a good atmosphere. Though I'm not digging the controls like the shooting mechanic, or at least the controls don't suit the level design
The threats have been specifically designed to be on par with the players capabilities. However players have to be patient and tempered in order to be effective as every action has an inherent vulnerability. It will feel very limiting and inadequate if you do not position yourself to always be at an advantage when you act. You cannot be aggressive like you would in most other combat systems.