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(1 edit) (+1)

Can't really figure out what I'm supposed to do. Only thing I can say is that it would make more sense to me if the camera was fixed and not tied to the player. Also makes it easier to differentiate between directions.

Don't search any deeper meaning in this version, as I said in the comments before, every game mechanic broke in the last hour, so that's all it can offer. I will look more into the camera thing, but it is fixed to the player, because later you will be fighting on the board with cards and dice against enemies and you will be collecting those cards probably for final fight, also for every killed enemy you will have points. But sadly nothing from this is in the submitted version

Also makes it easier to differentiate between directions.

I think the directions issue can also be solved using some UI compass, for example.
As for movement, it should be fine, since rotation is relative instead of absolute (ie pressing D makes the player turn 90° rightwards instead of going East).