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(3 edits) (+4)

I love love love the game!  The writing, music, UI, and pacing are wonderful. I'm so intrigued by the plot I want to know more. Now, I do have to say that I originally played the game pre-1.01 update. I saw there was an update to Cirrus' route so I replayed it to see what it was like. 

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[EDIT I FINISHED KEIR'S ROUTE] OHHHHH I LOVE IT!!!!!! The found family vibe...the banter..... *chef kiss*. While Cirrus' route is more my vibe for ~spicy~ things, after doing Keir's route I was just like "damn I want Keir and MC to hold hands. Now kiss." It was extremely refreshing to do after doing Cirrus' route! It also balances out Cirrus' route. His route punishes the player for too many snarky comments, while Keir easily meets them blow for blow. I really felt connected to the MC and their reactions! Top tier MC 10/10.

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I also want to give a BIG shout out to the writing team, because the handling of Cirrus' route was clearly done by someone with a decent familiarity with it. There is a lot of attention to detail to the actual role dynamics that I don't typically see in similar style games. It deepens the immersion in a pleasantly surprising way! Especially the descriptions of the mental state of the MC...I loved those.

I like the concept of the aftercare system, but I do suggest that the safeword input/selection be moved to the beginning of the game. It's rather jarring and unintentionally amusing to walk in a church and suddenly be asked for a safeword. Setting it at the beginning would make it less intrusive. This could also allow people to access the feature on other routes. 

My other suggestion would be to make the safeword hover-to-appear or similar. Actually, on second thought, it would actually be a great idea to make the safeword an icon instead of a word. It is something that remains on the screen for long periods of time, so it needs to be unobtrusive. 

I get that it's meant to help people who aren't into that kind of stuff navigate the content, but for people who ARE into it....having the safeword (which is typically very Unsexy) on the screen can kill the mood of a scene. Imagine...being at a climatic scene...the intensity of the moment at its peak....and you accidentally look up in the corner and see "mcnuggie" or something equally outlandish. POOF, the moment is gone. All the built up tension is out the window! I would keep the location the same though so people remember it's there.

All in all, I really do enjoy the game! I can't wait to find out more lore and dig deeper into the routes. I'm also REALLY EXCITED to find out more about....cutie fancy stranger....he's so cute.... Thank you all very much for your hard work!!