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Super polished visual presentation

My only feedback would be that a 3D view might make it easier to understand how the core puzzle works. I found it a bit tough to internalize the idea of a 3d cube rolling around when all I am looking at is in 2D. At the very least, show the dots as the die is flipping.

100% agree. I'm just not very good at making 3D games: the grey indicators are supposed to be a substitute for the 3D perspective. If I had more time, I would have shown the dots during the animations, but I would have had to make a lot more assets.