Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Really neat concept, and wonderfully executed! I'll shamelessly steal another commentator's idea and say it would be cool to implement some incentive for the character to move about the room, as the best strategy seemed to be to find a spot that granted the highest power level (a six) and just hover around it waiting for enemies to approach you. Maybe rotating spots that grant some kind of short term buff? Overall, excellent work on this! Thanks so much for sharing, looking forward to seeing what you do in the future! :D