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(+1)

It's really beautiful to look at and a creative game concept that seems very fun when you start to understand more. I love the word play in the title too. Giving you top ratings on creativity and presentation for sure!

I only wish that you didn't have the hard day limitation. As a regular player, there's just a small chance to have any experience of success. 

If you had just dropped the day limit and instead made it more like a highscore game where your needed days are your high score, everybody could have played through and experienced the full game. At the same time, those who would want to go for optimizing it more, could still do so.

(+1)

Thanks for playing and the good rating :)

We are aware of the difficulty of beating the score with that 6 turns limitation. Although we feel like dropping the turnlimit would not force the player to think of the better strategy to beat it, we do agree a highscore system might be better for the game. We thought about making some ranking based on the score the player gets, something like giving 1, 2 or 3 stars based on how much you can get on six turns.
Still, thanks for the feedback! We might update the game to a post jam version, so it is well appreciated :)

(+1)

That's an interesting idea yeah, thanks for the feedback :)