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Thanks for the feedback.

The clicking on a die is suppose to make it difficult to do and I'm not sure how else I would implement that.

After actually having time to play test it, I agree that the 1 score is way to high. I sit there waiting for a 1 to build up.

I will look into that bug some more. I have attempted to recreate it and I don't seem to be having the same issue.

The game space was picked after trying out several different widths. Having only 4 columns gave the game some difficulty that was really lacking when there are more. If there are 6 columns then you can just place each die in its own column and be done. With 5 columns you can almost get away with that most of the time.

Again, thank you for the feedback. I'm glad you enjoyed it!

(+1)

I will try to recreate the bug later. With game space, I would say that the width is good, but the height felt really limiting. I would suggest looking at how one or two more height would play like.

Thinking some more about it, the scoring of 2 through 6 is also a bit off. Getting six sixes is exponentially more difficult, but per die the score is equal. Now going only for low numbers gives the same score as going for high numbers while being far easier.

Here is the bug reproduced:

awesome for sharing the video. I know exactly what is causing that and how to fix it. Thank you so much. When the rating period is over I'll be releasing a bug fix and windows, Mac, Linux, and an android version. The android version changes the layout to fit a portrait mode but it is much better because it's all touch and can be played with a single thumb instead of keyboard and mouse.