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(1 edit)

It's not that it could use sound design, it's that it really lacks the one we wanted to add! ^^'
Sound design and in-battle feedback are the two biggest problems in my opinion, because it makes the game confusing at first. I'll make them a higher priority for next time.

This is exactly what we wanted to achieve! Powers are importants, but they cost you score. For a power to be viable, it has to make up for what it costs you (for instance, a Poison roll can remove up to 6 Score, which may have been better than your roll for this turn. And if the opponent has a 1, it can even make it negative!), so that victory by score would always be an option, and not just something you do at the beginning and let go of when you have all powers in your inventory.
We also wanted to make the player able to choose an opponent die after a victory, so that total destruction may come at the cost of a powerful die you might have wanted.

... You know, we discovered that "feature" like half an hour before we posted the game. We were so tired it made us laugh for a solid minute, so we decided to keep it XD

Thanks a lot for the feedback! =D

(lies, lieeees D:)