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Cute game! The idea of the enemies sending you in the air and falling into the next level is very neat, I like it! the art and look of the game is really nice, but I do think the boxing gloves feel out of place with the rest of the style. 

Like some other players mentioned, they can be hard to avoid, especially when spawning in a level, where you get somewhat spawncamped sometimes. 

There was also some visual bugs, but the main buzzkill for me was the controls. I don't think you should move up and right when pressing w, it feels counterintuitive.

Did you use a procedural generation algorithm, or did you handcraft the different levels?  That was cool! Congrats on submitting to the game jam!

Thanks! I thought the controls were good idea since the Player’s Controls lines up with the grid, instead of lining up with the screen, but thanks for the feedback!

also yes, the rooms are procedural, which is why the spawncamping happened a bunch