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(+1)

I think the Idea of the maze with the dice chasing you is really cool, but there are some things I didn't like:

1. It's really hard to distinguish between wall and dice, when the latter is somewhere down a corrido (maybe a light or faint glow would help?)

2. You are practically taking away the players control over the game for half of it, especially during the panic moment, when the player sees the dice coming towards them.

other than that I really liked the idea and presentation

Thanks for playing it!  I'll reply to your points!

  1. Understandable.  I've noticed the game is much darker on some screens too compared to my own so adding some visibility for the dice should be a big goal for future updates.  I considered adding like a red light or something but I also wanted the opportunity for an organic jumpscare.  I may consider adding an option for a glow in a future update in an options screen or something.
  2. Yeah, this is the big downside to the design.  On one hand, I wanted to give players the feeling of having no control, and also replicate (in a way) a lot of turnbased games, but I can also see on the other hand how that may be frustrating.  I might look into other options to potentially give players some movement or something when it's not their turn.

Thank you for your feedback!