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(+2)

No indication of when you win, the cinematic camera is nice for a cutscene but not for actual gameplay. 

You can parent the dice to a platform to make the character move with the platform 

public void OnCollideEnter(Collider collider){
    if (collider.tag("Ground"))
        transform.SetParent(collide.transform);
}

Ahh, yeah that all makes sense! Thanks!