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Hey! Thanks for playing the game

Our ambition got the better of us and we also got to witness a hefty dose of Murphy’s law where we spent an unusual amount of time chasing our own tails with every possible problem you could imagine (git issues, sound issues, inexplicable glitches and some inexperience with many engine features we wanted to use).

Things like the casino being enterable were on the to-do list, as well as a larger level with more dynamic and moving things to interact with.

The missing sound turned out to be a DSP plugin that only our sound guy had but I didn’t when building the game, which I would have realized sooner if I wasn’t too tired to think of looking for FMOD errors in the UE output log =D We ended up finding the problem a few minutes after the already extended deadline finally closed, so I guess that video is from a post-jam version

Our intent is to at least add the collectibles and some more missing sounds, so the game has a definite end state, some time soon so after the jam people can play it “the way it was meant to be played”