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Hey, thanks for your feedback! I'm sorry to hear you found the game too frustrating; we knew the concept could lead to some very complicated puzzles, so we tried to keep most of the puzzles pretty simple (requiring at most 5 rotations if I'm not mistaken) and have a relatively flat difficulty curve. Did you struggle with any specific mechanics or levels or was it the entire concept?

I agree this is probably one of the more liberal interpretations of the theme. It's a lot more obvious when "dice" and "cube" are the same thing in your head.