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The control scheme was uncomfortable to use. I found myself not wanting to use the enter key at all. If movement is on wasd (left hand goes here), and the right hand is on the mouse, what hits the enter key? It breaks up the flow of gameplay. If you're on the right side of the screen, the movement die animation gets tossed out of bounds and you won't know what you rolled aside from the number over the player's head. Greying out options on turns that you can't perform would've also been useful. I got stuck in a cycle of trying to move without realizing that I needed to end my turn. Similarly, attacking being an option without being able to attack.