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(+1)

I like the concept, but the problem is that the events happen to fast and there is no indicator on the event. For example, I got to the key part, and the gravity flipped and I landed on a spike and it felt really unfair. Another example is when I was about to making a jump when my controls were inverted and I died. If the cooldown was 20 sec and there was a heads-up on what would happen, the game would be a lot better, but none the less, I liked the game!

(+1)

Thanks! I'll fix the time of events, but I won't add an indicator 'cause that's the idea!

(+1)

fair point