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(3 edits)

Interesting concept, I'll suggest to finish the round when all the enemies are captured, maybe with an alert like "Well done, let roll the dices again" or it can be better (under my perception), and maybe the alert can say, "Let see if you can deal with the next level", or kind of warning messages with some info about the levels incoming, giving  the player some approaches or not (Darkest Dungeons fan) "Sorry for my bad english". Nice game, from Uruguay (another game developer) :)

BTW: I have only played a few levels.

(3 edits)

I may make the round end when all enemies are captured rather than after the player turn ends. As for the levels they are actually randomly generated each time, but I could still change up the transition message between levels. Thanks for the feedback! I'd be happy to check out any of your projects! (Fixed-Round finished once all enemies captured)