Thanks for playing and all the feedback!
The physics system has been a real saga for me honestly haha. As I want to learn more about the inner workings of physics engines, I've been writing my own for some time now, and while it's getting better, it still have some weird kinks and responses. My goal was to make a physics system in which you can manipulate all the forces/movement in a "fake", manipulated way, in order to simulate older games without the over-the-top precision and functionality of modern engines. Forces like gravity can act upon entities in different ways, and you can block or accentuate specific forces at will. The collision system and character controllers are like a lego as well, you can put them together piece by piece depending on the kind of game. While it's pretty fun to use, I still have a lot of work to do to iron things out, and it shows.
I'm glad you liked the art and music, and thanks again!