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(+2)

Firstly, thank you for pointing out that issue with Willow's relationship points. That error has now been corrected in the live release. The rest of this comment is as much for you as anyone else visiting my page.

Secondly, and to perhaps address the rest of your comments/concerns and then some, let me be quite clear that I am making this all up as I go.

This game is free for a reason: I develop it in my free time because it is fun to do so. Do I have a vague, general direction that I want this project to go? Yes. Do these nebulous sketches I keep in my phone's notepad change and evolve from one release to another? Of course they do.

Like so very many other visual novel developers, but particularly those developing with Renpy+KK, I certainly do take cues from LIL. 

Selebus is a well-established trailblazer of this medium and deservedly so. But Perfect Pitch is hardly a copy of Lessons in Love any more than modern composers "copy" Mozart, Rossini, Saint-Saens, and so on. 

The "DNA" encoded into the seminal works of these giants of classical music, and similarly that of Selebus for the purpose of my long-winded metaphor, will and should appear, in some fashion, into the works that follow— Selebus stands on many shoulders, too.

I develop this game, first and foremost, for myself. It's a creative outlet like any other. And in doing so, I am not beholden to a small group of patrons that feed me and keep my utilities running. Perfect Pitch is simply a hobby for me, albeit a time consuming one. And this approach to development is what has produced the version of Perfect Pitch that is available to anyone who wishes to give it a try today, for whatever that's worth.

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Will Perfect Pitch be a "harem" game according to the strictest definition of the term? 

  • Maybe, I honestly don't know. 

Will Perfect Pitch follow a logical, well-structured, organized series of events that seamlessly cascade from one release to another?

  • Almost certainly not.

Will Perfect Pitch be a game that attempts to deliver an experience where characters interact with each other in interesting and meaningful ways, so long as the developer has fun and enjoys doing so?

  • That's the plan, at least.

Is this game really for me?

  • It might not be., and that's okay.
(+1)

Thanks for the response, and well... as much I would want to see something I play be something I would actually like, then... I guess I'll keep on playing until I find some unpleasant thing I found about the game and immediately quit. Yeah, even with all of my preference and dislikes, I still enjoyed so many parts of the game as is.