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(2 edits)

Macaron's Update Rambles!! MCs house and Alice's house feel much more alive, and the debug chicken had me laughing pretty hard. Debug walk speed resets after dialogue.  The environments also have a lot more character now. You can run past Alice when you're talkin to the crystal in her house, leaving her talking into a wall and you frozen wherever you were when the dialogue starts, and the dialogue when you tell Alice to reply with "yes master" repeats itself so it shows up twice. The answer to the maze is down down left up (unless I got lucky and glitched past it somehow? lmk if i need to delete this.) Most things are pretty straightforward, but the last thing I have to do is deepen my control over Alice again (edit: figured it out, but you can repeat the scene endlessly). Overall good update!

(+1)

Yeah, after some events the walking speed resets (I can't really avoid that); I'll fix the events bugs for the next patch; and yes actually  both in the dialogues with Cyrillia and in the questlog you can see where you need to go.