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Some suggestions (I don't speak much English so I used google translate, sorry)

1. Let the command god=1 have the effect of infinite bullet time and infinite throwing axe

2. I hope that state commands such as god=1 can continue to take effect when switching maps, instead of making me enter them again. But if a faster command menu is implemented in the future, then this will not be a problem.

3. My favorite version of the LS demo is LS 3, because it can quickly provide a variable and low-difficulty environment for me to play, FR is a pure bloody game I think it is best to do this , such as providing a level random generator that can let player selects the level components (enemies, environments) that will appear, because I really don't like the monster enemies that appear in LS 4, and the enemies in LS 4 are really too aggressive , hope to adjust

4. The enemies of LS 4 do not have any sense of weight, when they get hit they will twitched randomly, making precise destruction more difficult. I do wish there were more cases of limbs being blown to mid air, because I find it really fun to shoot someone's head off with a revolver and then shoot the head in mid-air, it's become one of my favorite tricks

5. Please weaken the effect of ricochet and bullet penetration, I admit it is great, but it is also very bad for precision killing enthusiasts

6. Give the player the right to customize the equipment column, IMHO this equipment column is too bloated, especially I really don't know what the meaning of the three new assault rifles and three new submachine guns are.

7. The camera is quite awkward, often making the protagonist outside the screen, and the shaking when turning around is too violent, I hope it can be adjusted well

8. I really miss the old chainsaw shotgun that didn't spew the flames that made beautiful fresh meat look ugly, especially the one that could cut people in half with one shot.

9. I think if you strengthen the enemy's vitality and panic show effect, someone will be happy. Imagine a guy who survived a headshot trying to escape by clutching the notch in his skull...and then tripping over and his brains leak out. oops

10. Please create more opportunities for players to kill in the environment, such as steel bars, falling, and crushing. After all, the biggest fun of a shooting game is actually fighting with methods other than shooting. The roundabout kicks and knives in Resident Evil 4, the gravity modules/gravity guns in Dead Space 2 and Half-Life 2, and the traps in The Evil Within all prove that up to this point

All of the above are my humble opinion, it may be stupid, it may be impractical, but I say so much because I really love your work. However,good luck with the development of Leaden Sky