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4x4 Archipelago

A procedurally generated, text-based fantasy RPG · By agat

Version 1.2 is out

A topic by agat created Jul 08, 2022 Views: 638 Replies: 1
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Developer

I'm happy to announce the release of 4x4 Archipelago version 1.2! This is a major content update which adds, among other things, underwater adventures, super-bosses and companion quests.  It also fixes some old bugs.

As always, thanks to my testers and everyone who played, commented on, and suggested changes to the game!

Here's a detailed changelog for 1.2. 

4X4 ARCHIPELAGO 1.2 CHANGELOG

CHARACTER

Added perks: various permanent bonuses bought for EXP points on the level up screen. Perks have primary and/or secondary skill requirements.

New level 1 spell: Magic missile

New level 2 Combat technique: Gather strength – reduces the remaining cooldowns of all other techniques

Improved evasion: Replaces Evade if the character has Survival 2. Works like Evade, but grants a +5 defence & magic defence bonus, instead of +3

QUESTS

New boss quest: Merfolk in trouble

COMBAT

Super-bosses: Shadow Dragon / Hellfire Dragon

New boss: the Anglerbeast

New enemies: Bandit Shadow, Unstable polyp, Venomous polyp, Merfolk Raider, Mefolk Warlock, Curious Fluffball, Defiler Worm, Wight, Fallen Champion, Octaur

New allies

New status effect: Blinded – reduces accuracy of attacks and spells

EXPLORATION

New area – the Flooded mine

New area – Lair of the Ancient Dragon

New "underwater" travel events

Unique, one-time explore encounters for each of the 8 hire-able companions (healers, mystics, mercenaries & elite mercenaries)

New random explore encounters

New traps in dungeons and mines

ITEMS

New legendary armour: Dual Coat, Magic Shell

New legendary weapons: Serpent's Spear, Song of Sparks, Soul Thief, Tentacle Whip, Crystal Spear, Akchaa's Battle-axe

New consumables: Gills potion, Vial of Venom, Cursed oil, Clear vision potion, Wight Stone, Seal of Doom

New amulets: Magic Shield Charm, Blackthorne's Charm of Healing, Fluffy Talisman

New rings: Ring of Sparks, Glass Ring, Magic Eye Ring, Goblin Queen's Ring, Fluffy Ring

New resources: skyhunter jelly, pearls, Rare pearl

BALANCING CHANGES

Fortify, Weaken: the duration of the spells was changed from 3 turns to 2 + 1/2 Spellpower (rounded up) turns.

Dark Mist: The spell was reworked; instead of increasing the player's defence and magic defence, it now attempts to inflict Blindness on the enemy for 2 + 1/2 Spellpower (rounded up) turns. Blinded enemies have a -2 penalty to all attacks. The cost of casting the spell was reduced from 8 to 6 MP.

Evade: cooldown was increased from 1 turn to 3 turns.

Max. number of uses for some of the stronger tamed beasts was reduced.

Levelling up the Focus secondary skill no longer requires the Magic main skill.

Increased the attack bonuses for some of the stronger enemies.

Magic attack bonus from Sage's Staff was reduced from +3 to +2.

Curse Master's Ring now also adds a +3 bonus to rolls against enemy magic defence when trying to apply Weakness.

The Collector now additionally sells 1 Elixir of Power.

Basic attack bonus for Mercenary allies increased.

False Sorceress Mirlanda's enemy type was changed to Legendary.

BUGFIXES

Fixed a bug where enemies would always miss with their attacks if the player was in dragon form.

Fixed a bug causing player's max HP to be reduced by 10 upon exiting dragon form for the first time.

Fixed a bug where choosing the "Bluffing" option while gambling would actually select a "tricky" playstyle.

Fixed an issue with combat messages for enemy volley attacks displaying incorrectly.

Fixed a bug where you could sell an equipped heavy crossbow.

Fixed various typos/grammar issues.

Attacks made with Sungleam now affect enemies with physical immunity.

Fixed an issue where in the marsh encounter with a wisp, the initially mentioned colour of the wisp was incorrect.

In the exploration encounter with the tiny woman, giving her Royal Jelly is now an option.

Developer

I published a small update (v. 1.2.1) today.

It changes the following things:

FAST REFLEXES

This perk now also adds +1 to all rolls made to avoid traps.

The perk was fixed and now also works (prevents player death) on traps in mines, unstable deposit collapses, traps in Heavenly Spire and in Vault of the Four Captains.

MERFOLK MERCHANTS

The merfolk merchants the player can meet during their travels now sell 1 additional item in each encounter. There's a 1 in 3 chance this item will be skyhunter jelly, otherwise, it will be a pearl.