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DevLog - Field Magic

A topic by CharlieMcGruff created Jul 08, 2022 Views: 233 Replies: 9
Viewing posts 1 to 7
Submitted(+3)

Ok, so I've been pretty bad with keeping a devlog, but all the awesome logs here got me inspired to at least put something down :)


So, as soon as the Theme was announced my girlfriend and I started brainstorming. I wanted to do something relatively easy, as I am doing all the artwork and programming, and also, my goal is to actually finish this thing in time... Hopefully, this will be my first finished game/project since I started trying to learn game dev with any kind of seriousness.


SO....

The idea we came up with is a simple game where you play as a wizard. You are watching a map/representation of a battle going on. The battle rages independently of the player, with friendly units and enemy units fighting each other. As the field medic (magician) your job is to cast spells to heal your troops. The actual casting will take the form of a small mini-game. Think hacking in Bioshock and you should have a pretty good idea.


Depending on the quality/accuracy of your spell you might heal only your troops, only the enemy troops. You might heal your troops a little, and the enemy a lot. You might heal the enemy a little and your troops a lot. And so on :)


So far I have spent Waaaaaay too much time on the artwork, but the programming is also coming along.


I am starting to get a bit nervous about timing, but I am still sure we'll get it done!

Submitted(+2)

Here is a quick picture of the main wizard character:

(+1)

This sounds like a really cool idea, and best of luck to you! It's a big achievement just to carry your first game through to completion. I'm a composer and look forward to seeing more. Maybe we can chat about adding music if you want. I've got about 7 projects in various stages of completion right now, but depending on how the next few days go, I may have time to collaborate if you are interested. Writing medieval fantasy is one of my favorites. You can check out my demo reel. Also I've got an interesting hybrid rock/medieval song that I did as a demo for someone last week that is now collecting dust on my hard drive, which I could share if you're interested. You can reach me by email (betweentherainspublishing@gmail.com) or Discord (Between the Rains Music#9069).

Submitted(+1)

Awesome, thanks for the kind words and offer. My brother is actually helping me with music for this one, but I've checked out your reel and it's really great. I hope we get a chance to collaborate in the future!

Absolutely! You've got my info. Feel free to reach out. And if your brother needs help with mixing or mastering, just let me know. :)

Host(+1)

Wow this is an interesting premise--I'm really interested to see how it'll tie together in the game. Excited to see more!

Submitted

Thanks! I'm holding thumbs that it'll come together :D

Submitted (1 edit) (+1)

All right! As I mentioned I am starting to feel the time slipping away, so haven't spent any time updating this log, but here is something small:


Title Screen for Field Magic. If I have some time I'd like to fine-tune it a bit, but generally happy with how it looks. 

Submitted (1 edit)

And here is a quick screenshot of the game in action. Some elements are still placeholder art, hopefully, I will get time to polish....



All art by me, except the awesome map icons, those are Kenny's. Really wanted to make some myself, just didn't have time.

Submitted (2 edits)

Welp... It's done, or as done as it's going to get.

And I am done. This was very hard... I will do a proper post mortem tomorrow perhaps...


https://charliemcgruff.itch.io/fieldmagic