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Update:

No footage for today because it is getting late. All the footage will be on the home page of the demo tomorrow.

Alright, it's late at my place, so lets run through all the new systems:

- New Score System

- Created a full game loop (i.e. game over screen)

- Polished Scene UI

- Recalculated Score

Score System Calculations

We have a couple different factors that affect the overall score the player gets after they die:

- Time

- Kills

- Max Health

The first two seems obvious, but what's Max Health? We wanted to discourage players from continuously buying health upgrades to last longer in the game. Instead, we'll reward those who are able to survive for the same amount of time but with less max health. The calculation (for now) goes something like this:

We have a starting bonus of 30,000 points. At the end of the game, we divide this starting bonus by the current max health of the player. We will start with 3 HP, so if players can survive longer without a max health upgrade, they will get a 10,000 point bonus to their score!!! THATS HUGE! Look at what happens if you buy the upgrade to make your max hp 5: your bonus will only be 6,000. There's a big gap, and we'll be doing this type of bonus system to encourage certain types of plays over others. 

Current Best Upgrades To Start With

So I've been playing the game for quite a while (obviously), and here's a quick list of the most useful upgrades to start out with (no particular order):

- Ammo Upgrade

- Reload Upgrade

- Player Health Upgrade

- Block Health

- Player Max Health Upgrade

These five upgrades are the ones I think are currently useful in order to even survive for a minute. I think our demo will be a game where the majority will die in the first minute, but that's okay. For one, it is a demo. And two, it encourages players to play again to try different strategies and get a higher score. I'm being kind of bias, but I always want to click the replay button after I die because I just want to beat my high score!

Conclusion

So this is the blog where you can get a real advantage in the demo "competition." Remember, I will be giving shout outs to the top high scores. All you need to do is screen shot your score and post it as a comment. And of course, comment down any bugs you find in the game. I found a few, but I don't think I'll get to fixing them before the demo because they aren't anything that game breaking (there's always a way to get out of them).

As I'm writing this blog, it is midnight already. In other words, today is the day of the demo! I can't wait to post the work me and my friend have been working on for a couple months now. I've been working with Unity for two years, but I've never created a project where I felt like I can put all my coding knowledge on the table. This project is so much fun, and if it's worth it, I'd love to continue...