Update:
Today, I finished building the score system! Now there's an actual reason for someone to keep playing the game. I play tested the game a bit, and the first minute is hard to survive (or maybe I'm just bad); I'll be flushing out the difficulty so that the demo can be a solid 5-10 minute run. Tomorrow is essentially the last day for me to get work done on the game because the day after that will be the day I pack for my trip.
Stay tuned in for tomorrow because I'll be talking about all the new systems that will make it to the demo, and I'll let you guys know a little secret: how the score is calculated (for now at least).
Whoever stays around for the next blog will have a real advantage to place top for the demo!
Did I mention that I will give a shout out to the player (i.e. YouTube channel, Twitter, Facebook, Instagram, etc.) with the highest score in the demo?