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(2 edits) (+4)

some of my bibites evolved to "herd" with individual prey, chasing it to eat its meat once it dies. I kind of think that the herding node is too advanced and powerful (it seems to completely overpower things like "pellet concentration angle"), it could have an internal neural network which can also evolve and change, or a better option would be to make it an input node like pellet concentration angle which would simply cause the bibite to accelerate towards its herd (but only when moving slower) if connected to the accelerate node, or turn towards its herd, if connected to the rotate node, this option could also come with making all input/output nodes also being able to be modifier nodes, allowing for strands like ""pellet concentration angle"-"herding"-"rotate"" which would cause the bibite to turn towards pellets by a value altered by how close/far said pellet is from the herd