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The Sun King's Palace

A fully digital dungeon built in Twine and runnable at your table. · By snow

Optimization Requests [Master Thread] Sticky

A topic by snow created Dec 20, 2021 Views: 213 Replies: 2
Viewing posts 1 to 4
Developer

This is the place for you to put your thoughts and ideas on optimizing navigation and making this dungeon easier to run.

Developer unlocked this topic

If I'm reading the map right, it's really hard to get to room #18/19 and talk with Yome, Yoshi or fight Jacole. To get to room 19 you either need 1. a piece of the Second Sun, 2. a way to dispell or bypass the magic lock on the door in room #4, or 3. Go through both the Mausoleum and the Cartographer dungeons.

From my reading of rooms #3 and #15, It doesn't sound like the party can move through that space without a daylight spell. My party doesn't have that or Dispell making getting the geese virtually impossible till they get through most of the dungeon. It also sounds like rooms #15 and #16 are caves made/inhabited by Milkshake, and that makes room #17 and  #18 really strange since that means they don't have a direct access to any other part of the Palace.

I think the easiest thing todo is change the description of #15 so it is passable but Lirion cannot be reached without a piece of the Second Sun. This would make all of the Garden accessible without relying on a specific spell. Also the text for rooms #18 and #19 is confusing. It's not clear if the fight with Jacole is meant to be in room #18 or #19 and #19 is labeled 'Backstage' and 'Auditorium' and #18 being 'Backstage'

Also, lore wise I'm not sure what to do with Stained Piece of the Sun. It says that it's the source of all corruption, but I've been working on the assumption that the Abyss was the source of all problems and that came from the death of the Queen.

It makes more sense to me that a god that cannot die being assassinated would instead endlessly dream, and in her grief birth the Abyss.