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The new waves, sky and clouds look great! Those polygon clouds especially worked out nicely.

For the torpedoes, I think your best bet would be to find that middle ground between arcade-style simplicity and simulation-style reality. Depth, range and direction should be fine, but torpedo type (steam or electric) could also be cool, especially if there is a noticeable difference between them. 

I can see how rendering foreground images of the bow and stern could be problematic. If you did just the railing though that alone might provide that "grounding" effect you're looking for.

Glad to see you're still working on this! I wish my own devlogs were half as detailed.

(+1)

Thank you for the positive feedback! It’s comforting that you share the sentiment that I got from friends. I was always commited to doing in depth devlogs, but it’s demanding. I hope to create an intimate bond with the players; a long journey we embark on together. It also helps me to making sense of my ideas.

On the subject, I recommend Jordan Mechner’s making of journals: Fascinating accounts of the joys and struggles of creation, but also a touching window into another era that I remember fondly.  


In fact, I’ve been thinking about making a small number of boxed copies of the game with printed manual and feelies, in the tradition of the eighties. And then maybe compiling all the logs into a book as part of that crowdfunding campaign, as a higher tier reward, or a stretch goal.