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That you so much for the comment! Unfortunately I just ran out of time. I was learning a lot about UMG payloads, Widget integration and general Unreal UI functionality through the C++ library during the Jam and didn't make it to the end of the original core concept. The next step was the build an AI Castle opponent that you could attack with your Own Castle's Population and Power. And then obviously Sound Effects, Music, Menus and more card abilities. Still it was a fantastic learning experience and I'm glad my core idea was shining through the rough there somewhere. It will be invaluable in the next Jam. :-D