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Thank you very much for playing!!! Always looking for ur comments since u a game jam gigachad reviewer yo

I think most of the difficulty you had with the game was a combination of a very big playfield and very big bullets. I hateeeee bullets being so small that I have to stick my face into the screen to see them so my shmup design philosophy goes against that as much as possible... in turn causing other problems. I'll take a look at what I can do to improve the experience a bit more!

I'm glad the sound effects are having their intended effects, the bam bam zoom shwoop and pew pew boingoingoingoing are meant to have a very strong retro shmup feel lmao. Don't feel bad about using bombs either, I made my game very accessible (with an easy difficulty and adjustable life counts) for a reason!!!!!

The sakura petals that Chimata drops add 250 points to your Sexiness meter! Sexiness acts as the Point Item Value meter of the game - so if you have 50000 Sexiness, each blue point item will give you 50000 points (and each rainbow item, which only Chimata drops, gives 100000 - double the PIV amount). Normal enemies in the stage section also drop green petals which add 100 points to PIV/Sexiness. I highly recommend reading the Manual & Credits.txt in the game directory to understand better how scoring works!

Once again, thank you very much!