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Thanks for the feedback. The menus were made using a purchased unity asset called Shift. I started it off with a mobile version in mind but thats been scrapped for now. The dot issue you mentioned has been fixed and a reset button has also been added into the game. I used your feedback for fixing some of the physics of the game and now the ball gets a little kick after rotating around a face, hopefully less time is needed now to draw out the solution once it has been found. The cube can be rotated using the mouse if you do a swipe action with the mouse on the bottom third of the screen while holding left click, and the game now also let you rotate the cube with the right click free rotate function once you let it go instead reverting to its original face.