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(1 edit)

You do not need AMOS.

The player runs on Amiga.
Slow, because the anim is loading frame by frames are synced with audio without (DMA?) and drawing itself is slow. (So at present state Winuae is recommented)
There are many folders inside Windows-Tool depends what type of anim you want to create.

An example to create a 16 color greyscale anim in size 240x256:
1. Windows side! Install potrace on windows
2. Windows side! Make a greyscale BMP image sequence from the video you want to convert. How ? I used Virtualdub2 to do that. Open video file, add/use resize filter (240x256) than Export image sequence with 6 digit because the name of the files must be like that: "imageNNNNNN.bmp" where NNNNNN is the sequence number from 000000 to 999999.
3. Still on Windows side! If the created image sequence is in the right folder "Windows-Tool/16 color 240x256", you only have to execute "!ConvertHD16Color.bat" and wait for the result, witch will be the "Seq.Dat" file.
4. Amiga side! Execute program "VectorPlayer-16Color" on winaue/amiga and open the created file "Seq.Dat" file. If the file played first time, the program will create a *.key file (helps to use search ruler, fast forward, ect..)

If you want audio, copy the iff sample to the same folder with the same name as the amim file... for example "Seq.iff" ("Seq.mod" will also work). In that case the program will play the anim with audio. I used Goldwave to convert from Wave files to Iff sample.

The difference between 16,16+ and 32 color anim?

16 color use imageNNNNNN.bmp sequence for conversion. Simple 16 color greyscale. (4 bitplane on amiga side)

16+ color use imageNNNNNN.bmp sequence for one color scale and an extra CimageNNNNNN.bmp sequence for another 16 color.(4+1 bitplane)

32+ color use NimageNNNNNN.bmp sequence for 4 color greyscale. RimageNNNNNN.bmp for red, GimageNNNNNN.bmp for green, BimageNNNNNN.bmp image sequences for blue colors. (use 2+1+1+1 bitplane)

Because of how potrace works (detecting outlines), the image sequences you use to create COLORS must be
- leveled (above 50% .... 127 in value)
- the same size as the greyscale sequence.
- only have to contain the one color you want to mix/use (ex. only the red color in RimageNNNNNN.bmp) I also used VirtualDub2 (hue/saturation/intensity) filter to remove the colors I want/dont want to use!