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Thanks for sharing this Dorian.

I have to confess that most of this is far over my head, as I'm not remotely a software engineer or anything of the sort. What I do pick up is that this is doing some clever linguistic processing stuff under the hood, but the implementation of it in your game looks, on the face of it, not anything like everyman's idea of a parser game. It seems to us (organisers) that your game falls outside the boundaries of what we'd accept in this necessarily restrictive competition (for a particular type of text game) but would definitely fly in another text game competition with more inclusive criteria (the upcoming IF Comp would be an obvious place to put a game like this). So we hope to see more of your work - and, hopefully, all of this discussion will have made people sufficiently curious to go and have a look at Cost of Living!