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Got filtered by the first level, couldn't get passed the giant forward jump with the one jumppad in between. Got too frustrating always being reset right to the beginning of the level. And then it all being timed aswell. I'm also assuming theres not much there yet, except whats already in the first few seconds of it. Sorry that I didn't gave it a longer playthrough.

Tried it with controller and keyboard, it seems a lot more suited to controller, but the camera movement is abysmally slow there.

Very cut protagonist and animations. All the stretching, the dashlines, the small cloudpuffs etc. are really well done, good Job. Wish the worlds would look more interesting tho, instead of just debug grids, but I guess its too early for that. Also it doesn't strike me as a supposed to be a super hard platformer, but it kind of is at the moment, seems jumps are pretty tight. I'd think this would do better with a Mario64 kind of approach, instead of fully linear levels and a timer.

Sorry again that I didn't properly play through it.

(+1)

Sorry for the frustration. You're right that a lot of jumps are pretty tight. The levels seem to be a lot harder for people than I anticipated, probably because I got so used to my own controls. 

Really appreciate the feedback, thanks for giving it a shot!