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Oh boy, this was hard. 

What I liked:

  • The tileset is great. "levels" feel organic and interesting.
  • I love how everything pulsates but still stays pixel-perfect.
  • The bloaty spikey obstacles were very well implemented.

Suggestions/advice/bugs: 

  • The game was too hard for several reasons: Controls were not precise enough for how the levels were designed. I'd often find myself in a situation where I had no way of avoiding obstacles.
  • The knockback was too strong. It often knocks the player back to another tentacle, and another.. resulting in going back more than the current checkpoint's worth.
  • If I got hit multiple times (by the rotating ones especially) my player would get stuck and unable to move. The only way out was to reset back to the checkpoint.
  • The "sine wave" of the player moving is a bit too obvious. It gets distracting and takes away from the good visual experience.

You made a great rage game. Not sure if you wanted to though. :)