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The initial concept of the game was my own, and the project was primarily just a test environment for me to practice FPS mechanics somewhat inspired by Get To The Orange Door. Later on in development, I did see stevens videos and projects, and took some inspiration from the art style and enemy design in particular, but mechanically, the systems were of my own design, without any kind of copying or anything. There’s a few key differences like the player being controlled by a Character Controller as opposed to a rigidbody, and the Wallrunning being more fluid in his, as opposed to the “stickiness” of mine. I am honored to have my work compared to his though lol, his content is awesome.