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(+1)

Ahhh, my fellow connoisseurs of the oxygen-propulsion genre. I really like the idea and the level design, the gameplay is very unique and interesting. The visuals and audio are fantastic too.

I beat it with 36 holes punched, although I did completely glitch through the terrain :D Looks like bumping into a wall can increase your speed, so if you're right in-between two walls, you get launched to space. Was funny though. Beat it properly afterwards with 30 holes.

Criticisms:

  • Panning back to spawn after dying is about 20x too slow.
  • The bump sound is too loud.
  • Limiting the view was a conscious decision right? I'd think it'd be more interesting if it was possible to plan ahead without learning the level.
  • Movement speed varied a lot when there was no reason to. Maybe something wrong with time scaling?
(+1)

Wow. This is really good feedbacks!! Thank you.
Didn't think that many people would try to bruteforce and find this glitch :D We should have fixed that.
Probably you have better subwoofers than we have ^^ I couldn't here the bump sound.
This feedback is great. We will implement that.