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The Curse of Talon Cyphyr is a collect-a-thon styled platformer where you play as a little dog named Talon and collect berries.

The game didn't feel too long or too short which is something that I always appreciate. It appeared to have five different levels to the best of my knowledge, with an intro room and a central hub.

The first thing that jumped out at me was the choice in the color palette. Rather than being monochrome, the developer decided to broaden the palette a little with purple and orange, giving it more of an early GameBoy Color vibe- and it looks nice.

The game plays with you going through each level collecting berries in order to activate an NPC who then opens a barrier in the level which allows you to collect some... stuff. When you pick up berries, you need to howl which turns them white and allows you to gather/eat them. I'm honestly not quite sold on this mechanic, as it tends to unnecessarily slow the game down. I think that having either howling or pressing down to collect the berries would be sufficient, rather than needing to do both which ends up feeling redundant. Perhaps some other uses for howling would alleviate that issue as well!

The sound overall is pretty good. The sounds are typical GameBoy sounds and the music is pretty enjoyable to have in the background. More variety in the music would be welcome, however. Since there is a stage or two that just continues playing the hub music, I suspect that the developer simply ran out of time or didn't have more music prepared which is to be expected in jams.

The player control feels a little rough around the edges and could benefit from a little more polish. Jumping essentially teleports you in the air rather that actually jumping you, and the jump itself could probably stand to be given a little more height. Nothing too aggravating but worth noting nonetheless.

Now, I'm not sure if there's an ending. I (at least I think I did) collected all the items, berries, and spoke to everyone. When nothing happened, I noticed that the levels reset themselves when you leave and renter along with all of their items. Of course I could have just missed something and if I did, I apologize.

I think the level design could use a bit more variety as the obstacles are pretty much the same through all the levels with the exception of water in the first level and the spikes in the last one. I understand this is because of the jam (I know I wanted my game to have more variety but such is how it goes), but with the future in mind some gimmicks would be interesting.

Overall I had fun with it. I think with some spit-shine, the game could be pretty interesting. It gives me a castlevania vibe from the aesthetic with some collect-a-thon style things going on, which is a good thing.

P.S. to the developer: Please don't take my criticisms too personally. I tend to critique much more easily than I compliment, so if the ratio of compliments to complaints is off, I apologize.

My game is Super Skater Kid.

Thanks very much for the review! This is great advice. A lot of the things you've noticed are things I have been working to fix in the later development of the game. (V1.1 has some fixes for some of the things you have noticed, and I'm still working on a 'final' release with a fully triggered ending and such).

Your response to the howl + down to collect is really helpful; you're the second player to make this comment and in practice, I was trying something that doesn't seem to have panned out. Might not make a big difference for this game is it is right now, but it'll inform the things I try when developing future games.

The GBJam release doesn't have all of the music implemented properly, so you are correct about the music feeling more limited than intended. The note about more gimmicks is interesting; I will definitely keep that in mind for improving level diversity in feel!

I don't think this was over-critical or anything, I appreciate the helpful feedback and notes to improve on. This is my first game-jam game ever, and I was working solo so every piece of advice is a huge help! Thanks again!

I'm happy to hear that you've been working on fixing the little problems, as I'm also happy to hear that I didn't appear over-critical!

Good luck on your game and if you ever want an honest opinion in the future, I'm always willing give it a play!