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well... I'm a bit confused on what you need. if you could post a screenshot of your spritesheet so I could see what you're doing I'd be able to help you better but here goes.

The easiest way to animate sprites is to use a game time variable (usually named "t" in tic 80) like this:

Local t=0 --initialize it at 0

function Tic()

 --game code here

t=t+1 --add to time every frame

end

Now you can call  spr () like this:

spr(  sprite_index+t%60//30, x,y)

This will switch between a Sprite cell and the cell directly next to it. If you want to cycle over four sprites for example it'll look like this:

spr( sprite_index+t%120//30, x,y)

This is the method that I use, and like I said if you could elaborate on your question and maybe post some screenshots I could help you better.