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Thank you for your feedback!🙏

 I agree the game would be more fun with greater complexity, but it was a challenge to do everything and meet the deadline. One of the things we had planned was different weapon system and tactics for each (not so much inherent properties of the individuals) as well as a larger screen with opportunity for strategy and tactics.  And many more ideas that never made it... 

Alas, 72 hours (in reality 20) was too much pressure! 😅