LOL the idea hit me a week ago, and I wrote fast af to get this out... still have stuff I'm gonna add to the demo! so keep an eye out <3
The first one is a change that will be going live tonight. I figured out how to do that today xD actually, most of this feedback is helpful bc of the changes I'm making tonight!!
I need to make clear the voice at the beginning doesn't actually belong to Devil. Good point.
I'm adding guard sprites and nametags tonight as well! More sketch than sprite but I thought it would be helpful there too!
Yeah, there's a discussion of magic that I haven't implemented yet. Bc i can't decide if the reaction is WTF MAN or like... *panic* or... anyways, it's a character moment I need to make sure I get right. That is most definitely going to be in an update!
"sense-at" should've had an em dash--thanks for the catch!
*edit* also!!! The stops on the audio is intentional, as I have heard very mixed things about long audios in VNs... originally the sounds played through most of the scene it started in. Is that more chill than I assumed? Did you wish it played for the entire scene?
I made the demo in about a week--but this is my second time figuring out Ren'Py. I have an earlier project that needs more time in the cooker, so to speak. My goal is to constantly improve the game itself as it grows, especially by learning more about Ren'Py and pushing its limits in creative directions.
That VN thing is seriously so cool!! What a way to connect to digital audiences!
You totally can!! It can be a lot of info up front, but I just google problems I run into and learn new things that way too xD
The setting is totally (and should feel like) a WTF thing up front. Assumptions can really get you into trouble in Hell (at least, this one LOL). There's far more to be learned about Hell and its occupants. Time will tell >:D
I wanna have fun and play around with Christian/protestant ideas of Hell, while also redefining it in an interesting (and not totally awful) way. The demo is setup (and a test of the OC sprite).
Thanks for catching the typo! When I throw in some additional sketches and stuff, that change will go with it!