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Once again, I've already beaten you to the punch haha. The way I calculate how fast units attack is also updated so units attack faster in the early game, the UI has been redone and the text is larger and cleaner, and since units attack faster in the early game, it feels like you get items more frequently. I don't have plans in this update for temporary items, but I do plan on adding item modifiers in a future update and one of the ideas I had for a modifier was "fragile" which makes an item break after x uses. So yeah, I think your suggestions are right on point and I'm glad you're looking forward to the new update!