Hinman, I am delighted for your feedback, honestly, I didn't expect anyone to check my game out so fast, I was preparing it for a presentation that is later this week.
1. I use a dark internet reader that changes and messes with font color that's why I didn't notice that it's blending into the background. Fixed (I think)
2. I am aware that some platforms necessary to jump onto are blent in with the environment. I will make effort to make it more clear, however, it's a delicate balance for me, I don't want the props to look out of place.
3. The sound of the swine cooks is too aggressive right now after breaking in, I will record it again/redo the triggers.
4. About the coyote time - if the player is no longer touching the ground, for a fraction of the time the game should still allow him to press jump and/or disable gravitational push? I will add it to the next build, thank you.
5. Granted, arrow movement will also be included next time I update it.
Thanks again for your feedback, although unexpected it means a lot to me. I will try to make this demo the best version of itself but right now it serves as a showcase of my abilities.