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(+1)

Lost opportunity, the church map was built to be fully playable, I just didn't see any reason to let the player wander around, sorry.
  -  Really, I didn't want to have to fill in descriptions for all those headstones  -  so portal the player away from it.

The sprite animations were something I really did want to work on here, since they are one of the things I love most about using these assets.  I'm glad to hear they were appreciated and worth it.

I'll have to pay attention to the sounds of other people's battles, to see how I can improve that.   Honestly, all I can think of at the moment is the menu click sounds that most games have that drives me insane, or the "cast animations" before a skill is used.  If there's something I'm missing, hit me with it.

Thanks for the feedback.